animator scriptsで動かす
using UnityEngine;
public class Example:MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void Update()
{
animator.SetBool("Walk", true);
}
using UnityEngine;
public class Example:MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void Update()
{
animator.SetBool("Walk", true);
}